![]() ![]() So that concludes the details of the mods, please tell me what you think! If you fave, please comment too please, I really appreciate feedback, whether it's criticism, compliments, or even a negative opinion of these. It serves it's purpose, getting the general resemblance of a vertical grip. I wanted a dark tan vertical grip, and used the barrel of the MinifigCat HK416 for that grip. HK416 - This also uses the BrickArms ARC rails to act as rail covers. I also decaled the holo sight on this gun (pic on the top right) with a decal, so now you can clearly see the red dot in the middle. I also wanted a dark tan stock for this gun, so I took out the crane stock and added MinifigCat's Magpul stock from their HK416. MK18 MOD 1 - The rail covers of this gun come from the BrickArms ARC gun. ![]() This is completed with a crane stock from the MK18. I also added MinifigCat's red dot sight from their UMP45, which looks really sick on the M4. M4A1 (2) - This gun's handguard was taken straight form a MinifigCat M4, and was made to be a full handguard, not an RIS handguard with covers on it (hard to explain). They're a little hard to see, but they really give the gun a more realistic feel in my opinion. These were taken from the MinifigCat M4's, I just chopped off the rail covers from their gun and added them to this one. M4A1 (1) - This features a flashlight, AFG, and black rail covers. I'll go a little into detail on these guns: Close-ups on the guns' details are on the right. I also tried a new technique of adding rail covers to my guns, I really like the way they came out! The extra rail space on the MK18 and HK416 made it an excellent place to put rail covers. Once per mission.Finally finished these mods! If you can't tell, I really like adding Dark Tan accents to these guns. It's basically the Ronin's Tempo Surge but now UMP45 can join in on the fun of repeatedly getting way more turns. Her fifth promotion grants Overclock Surge. Her fourth promotion is a choice between Ever Vigilant (which works with Charge!), or Risktaker, making Charge no longer be turn ending and additionally granting Lightning Reflexes. This also bumps down the targeted enemy down in the timeline. Her third promotion grants Charge!, letting her charge up to melee range against an enemy and take a shot that isn't affected by cover. ![]() For enemies? The nanites act like either poison or acid, albeit with no initial damage - it only applies the Damage over Time and debuff status effects to affected targets. Nanite Smoker replaces any smoke grenades UMP45 carries, with specialized nanite grenades that acts like smoke for friendly and civilian targets. Suppression Doll upgrades Heads Down so it cooldowns faster, and can now roll for grazing damage against affected targets. Her second promotion is a choice between Suppression Doll and Nanite Smoker. However, its damage and chance to hit are reduced, as its real tactical utility is that it forcefully bumps down the timeline positions of any enemy she shoots at from the breach point, enabling Chimera Squad to act after each other for the first round. Her first promotion grants her Tactical Reactions, which is a breach version of Faceoff. ![]() It uses far much more ammo compared to Pindown, however. Heads Down - a cone-based version of Terminal's Pindown, Heads Down has the same effect as Pindown, except it can apply to multiple enemies at a time. UMP45's takedown, when utilized on machines, lets her to use her EW module to stun them for a turn. This perk also provides her with her Electronic Warfare Module, enabling her to hack open doors. In addition, she gets an additional charge once she's Rank 3. UMP45 starts missions with a free smoke grenade that stacks with a smoke grenade item. Or in other words, she's a robot and has the immunities that come with that. AbilitiesUMP45 for those not familiar with GFL, is what they call a T-Doll, or Tactical Doll. ![]()
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